Character Appearance
The Character Appearance is a data asset that allows you to define how an NPC looks.
It lets you state all the meshes, materials and Grooms that build it up.
Properties
Variable Name | Type | Description |
---|---|---|
Base Mesh Override | USkeletalMesh* | The base character mesh to override, defaults to Manny. |
Head Mesh | USkeletalMesh* | The skeletal mesh for the character's head. |
Head Mesh Materials | TArray<UMaterialInterface*> | The materials applied to the head mesh. |
Torso Mesh | USkeletalMesh* | The skeletal mesh for the character's torso. |
Torso Mesh Materials | TArray<UMaterialInterface*> | The materials applied to the torso mesh. |
Legs Mesh | USkeletalMesh* | The skeletal mesh for the character's legs. |
Legs Mesh Materials | TArray<UMaterialInterface*> | The materials applied to the legs mesh. |
Feet Mesh | USkeletalMesh* | The skeletal mesh for the character's feet. |
Feet Mesh Materials | TArray<UMaterialInterface*> | The materials applied to the feet mesh. |
Body Mesh | USkeletalMesh* | The skeletal mesh for the character's body. |
Body Mesh Materials | TArray<UMaterialInterface*> | The materials applied to the body mesh. |
Helmet Mesh | USkeletalMesh* | The skeletal mesh for the character's helmet. |
Helmet Mesh Materials | TArray<UMaterialInterface*> | The materials applied to the helmet mesh. |
Hair Groom | TObjectPtr<UGroomAsset> | The groom asset for the character's hair. |
Hair Groom Binding | TObjectPtr<UGroomBindingAsset> | The groom binding asset for the character's hair. |
Beard Groom | TObjectPtr<UGroomAsset> | The groom asset for the character's beard. |
Beard Groom Binding | TObjectPtr<UGroomBindingAsset> | The groom binding asset for the character's beard. |
Fuzz Groom | TObjectPtr<UGroomAsset> | The groom asset for any facial fuzz on the character. |
Fuzz Groom Binding | TObjectPtr<UGroomBindingAsset> | The groom binding asset for the facial fuzz. |
Moustache Groom | TObjectPtr<UGroomAsset> | The groom asset for the character's moustache. |
Moustache Groom Binding | TObjectPtr<UGroomBindingAsset> | The groom binding asset for the character's moustache. |
Eyebrow Groom | TObjectPtr<UGroomAsset> | The groom asset for the character's eyebrows. |
Eyebrow Groom Binding | TObjectPtr<UGroomBindingAsset> | The groom binding asset for the character's eyebrows. |
Eyelash Groom | TObjectPtr<UGroomAsset> | The groom asset for the character's eyelashes. |
Eyelash Groom Binding | TObjectPtr<UGroomBindingAsset> | The groom binding asset for the character's eyelashes. |