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Shots

Dialogue shots are a key part of archiving the cinematic look you want for your game.

Narrative comes packaged with many built-in shots for you to use.

Narrative's shot system uses Unreal's Cinematics System to give you maximum flexibility when creating the dialogue you want.

Birds Eye​

This shot is used when you want to view two characters from a distance. Imagine a bird flying around looking down.

birds-eye-shot-v1.webp

Close Up​

This shot is for when you want to look at a specific area on a character.

close-up-shot-v1.webp

Cowboy​

This shot is used when you want to view both speakers at a hip level.

cowboy-shot-v1.webp

Custom​

For custom dialogue shots, you can see the documentation here.

Extreme Close Up​

This shot is used when you want to really get into a character's face to show emotion.

extreme-close-up-shot-v1.webp

Full​

This shot is used when you want to see the full bodies of the speaker and listener.

full-shot-v1.webp

Level Sequence​

When you want to use a custom sequence without any Narrative control.

Medium​

This shot is used when you want to view the body and head of the speaker.

medium-shot-v1.webp

Medium Close Up​

This shot is when you are in between the speaker and listener and looking closely at the speaker's head.

medium-close-up-shot-v1.webp

Medium Close Up (Dolly Zoom)​

This shot is animated. It's the same as the Medium Close Up, but slowly pans in for a few seconds. This is a great example to copy if you want to make your own animated shot.

Medium Full​

When you want to view the body, top of the legs and head of the speaker.

medium-full-shot-v1.webp

Medium Two Shot​

When you want to see both listener and speaker up close.

medium-two-shot-v1.webp

Narrative Dialogue Sequence​

When you want to use a custom sequence but let Narrative control its features.

Over the shoulder​

When you want the camera to be resting on the shoulder of the listener.

over-the-shoulder-shot-v1.webp

World transform​

When you want to specify the coordinates of the camera to move it to any position you want. In this example, it has been set to a top-down-style camera.

world-transform-shot-v1.webp