Skip to main content

UI

Narrative Tales contains a fully-function UI set up that you can modify to fit your games needs.

It is built up of reusable components with a balance of ease to use and functionality.

Below is a list of each section of the UI with links to the components that build them up.

Quests​

The quest info is displayed via the BP_Narrative3Overlay.

quest-info.webp

Quest Journal​

The quest journal has its own widget via the W_NarrativeMenu_QuestJournal

quest-journal.webp

NPC Dialogue​

The NPC dialogue is displayed via the BP_Narrative3Overlay.

npc-dialogue.webp

Player Dialogue​

The player dialogue has to take control of the players input so it uses a different widget to display the options. W_NarrativeMenu_Dialogue

player-options.webp

Editor​

The below section contains the widgets that create the editor widgets instead of gameplay ones.

You do not need to modify these for gameplay.

Dialogue node​

This widget handles all nodes within dialogue. WBP_DefaultDialogueNode

editor-dialogue-node.webp

Quest node​

This widget handles both QuestBranches and QuestStates. WBP_DefaultQuestNode

editor-quest-node.webp