Skip to main content

Gameplay Tags

We need to add all the required Gameplay Tags that Narrative Pro uses in order to make abilities work.

warning

The gameplay tags must be named exactly the same name we state here. Functionality will not work if you don't name it the same.

Open your Content Drawer and navigate to Content -> Cues

GC_WeaponImpact

Open GC_WeaponImpact and click Class Defaults

weaponimpact-classdefaults.webp

You can see the Gameplay Cue Tag is already populated. This is an error. It is the correct Tag, but it needs creating.

weaponimpact-badtags.webp

Click the tag to make Unreal throw the error then click OK.

weaponimpact-unrealerror.webp

It will automatically open the Gameplay Tag menu. Click the Green Plus to start adding Tags.

Set the Name to:

GameplayCue.Weapon.Impact

Set the Source to be the default DefaultGameplayTags.ini then click Add New Tag.

weaponimpact-addingtag.webp

Now select the newly created tag then click Compile.

weaponimpact-selectingtag.webp

GC_WeaponFire

Open GC_WeaponFire and add a new tag using the exact method we used above in above called:

GameplayCue.Weapon.Fire

weaponfire-addingtag.webp

Now select the newly created tag then click Compile.

GC_TakeDamage

Open GC_TakeDamage and add a new tag using the exact method we used above in above called:

GameplayCue.TakeDamage

takedamage-addingtag.webp

Now select the newly created tag then click Compile.

note

This tag does not belong in the weapon group.