WBP_DefaultDialogueNode
This widget is used in the dialogue asset graph. It is built up from standard Unreal widgets to render the UI.
Text_Shot
These widgets display which camera shot is set as the shot is playing.
HB_SpeakerInfo
This widget is built up of icons and TextBoxes. It's used for identifying who is speaking to who for aiming and rotation purposes.
TB_ConditionsTitle
This widget simply states the conditions start point.
ConditionText
This widget will display all conditions for this node.
TB_EventsTitle
This widget simply states the events start point.
TB_Events
This widget will display all events for this node.
EventsIcon
This icon is triggered when an event is added to this node.
TB_DialogueLine
This widget handles displaying the dialogue line on the node.