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UI

Narrative Tales contains a fully-function UI set up that you can modify to fit your games needs.

It is built up of reusable components with a balance of ease to use and functionality.

Below is a list of each section of the UI with links to the components that build them up.

Quests

The quest info is displayed via the BP_Narrative3Overlay.

quest-info.webp

Quest Journal

The quest journal has its own widget via the W_NarrativeMenu_QuestJournal

quest-journal.webp

NPC Dialogue

The NPC dialogue is displayed via the BP_Narrative3Overlay.

npc-dialogue.webp

Player Dialogue

The player dialogue has to take control of the players input so it uses a different widget to display the options. W_NarrativeMenu_Dialogue

player-options.webp

Editor

The below section contains the widgets that create the editor widgets instead of gameplay ones.

You do not need to modify these for gameplay.

Dialogue node

This widget handles all nodes within dialogue. WBP_DefaultDialogueNode

editor-dialogue-node.webp

Quest node

This widget handles both QuestBranches and QuestStates. WBP_DefaultQuestNode

editor-quest-node.webp