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Changelog

Version 2.0.1

Features

  • Added conditions to dialogue node texts
  • Added FPS mode
  • Added FreeMovement, StopMovement, Speakers, NonUniqueNPCs properties to DialoguePlayParams
  • Added more activities
  • Added motion matching with GASP
  • Added new demo map
  • Added new inventory function to add item from a loot table
  • Added new NarrativeCharacterVisual to the Characters to easily get each visual aspects (meshes)
  • Added NPC Spawners demo map
  • Added setup config ini files to Resources folder
  • Added the new Gameplay Camera
  • Added weapon attachments
  • Moved GameplayHUD to variable inside PlayerController
  • Optimised NarrativePlayer meshes. It will now spawn in the extra components instead.
  • Re-organised C++ code for cleaner implementation
  • Removed Goals replaced with GoalItems
  • Removed Settlements
  • Replaced NPC Sub System with CharacterSubSystem
  • Updated combat
  • Updated Navigator utility to feature stopping, generation POI's and Deleting map tiles

Bugfixes/Misc

  • Fixed bug with build errors
  • Fixed bug with combat T posing
  • Removed build breaking data table
  • Updated PlayCutscene function to fix but with input not resetting during dialogue
  • Renamed Gameplay to GameplayHUD on player controller
  • Renamed NarrativeComponent to TalesComponent