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Changelog

Version 2.2.0

Features

  • Aim sensitivity added to settings menu
  • Blue play button now allows for quick-loading, shared saves feature for teams working on game projects together
  • Cinematic improvements
  • Climbing & Mantling added
  • Experimental Carjacking, remove NPCs from vehicles
  • Helicopter experimental vehicle
  • Idle Breaks for firearms when idle for long enough
  • Mass-driven pedestrian characters
  • New animations for Rifle & Pistol
  • Pro now uses First-Person Rendering introduced in 5.6
  • Quest Blueprints can now have a linked dialogue to easily allow NPCs to say lines during a quest
  • QuestNodeSelector & DialogueNodeSelector types now allow for easy node selection instead of manually typing FName IDs
  • Ragdolling & Fall Damage (X is default ragdoll keybind)
  • Randomization added to appearance assets
  • Remappable keybinds
  • Rifle Mesh Upgraded to much higher quality
  • Separate Camera & Weapon FOV settings in video options
  • Stabled First Person Camera setup
  • Swimming, allow mantle out of swim
  • Vehicles are now in, and are Player & NPC drivable - in-depth tutorial will be added
  • Weapon Attachments - silencer, red dot, scope, and acog sight

Bugfixes

  • Saving now restores the level you saved in properly

Version 2.0.1

Features

  • Added conditions to dialogue node texts
  • Added FPS mode
  • Added FreeMovement, StopMovement, Speakers, NonUniqueNPCs properties to DialoguePlayParams
  • Added more activities
  • Added motion matching with GASP
  • Added new demo map
  • Added new inventory function to add item from a loot table
  • Added new NarrativeCharacterVisual to the Characters to easily get each visual aspects (meshes)
  • Added NPC Spawners demo map
  • Added setup config ini files to Resources folder
  • Added the new Gameplay Camera
  • Added weapon attachments
  • Moved GameplayHUD to variable inside PlayerController
  • Optimised NarrativePlayer meshes. It will now spawn in the extra components instead.
  • Re-organised C++ code for cleaner implementation
  • Removed Goals replaced with GoalItems
  • Removed Settlements
  • Replaced NPC Sub System with CharacterSubSystem
  • Updated combat
  • Updated Navigator utility to feature stopping, generation POI's and Deleting map tiles

Bugfixes/Misc

  • Fixed bug with build errors
  • Fixed bug with combat T posing
  • Removed build breaking data table
  • Updated PlayCutscene function to fix but with input not resetting during dialogue
  • Renamed Gameplay to GameplayHUD on player controller
  • Renamed NarrativeComponent to TalesComponent