Frequently Asked Questions
How to show dialogue text while player picks an option?
Please see the guide here.
Does Tales support dynamic quests?
Yes and no depending on how you want it to work. You can randomise quantities, objectives built in tasks, but you cannot randomise which tasks that build up a quest.
Does Tales support dynamic dialogue?
Yes and no depending on how you want it to work. You can randomise text or add variables inside dialogue, but you cannot dynamically add new nodes.
Does Tales come with any lip sync tools?
No. You need to use external tools such as Nvidia Omniverse or LiveLink to record the lip sync animations, then use Tales to play it along-side the audio.
Does Tales support integration with XX inventory?
Most inventory systems can be integrated with Tales.
The basic things you need to create are:
- Narrative Event to Add items from the inventory
- Narrative Event to Remove items from the inventory
- Narrative Condition to Check if an item exists in the inventory
- Narrative Task to check the inventory for when an item is added